# Create a Video Game Production

Now that you have designed your workflow in Kitsu and invited more people, it's time to create your production.

Click on the Create a new production button.

Create a production

Enter your production name, choose short as the type, and then select your production style (2D, 3D).

Then, you must fill in technical information, such as the number of FPS, the Ration, and the Resolution.

All these data will be used when Kitsu re-encodes the video previews uploaded.

Then, you need to define your production's start and end dates.

Add a production

You can define your production workflow in the next part, 3 to 6.

You need to select your asset task type (3), map task type (4), task status (5), and asset types (6).

Add a production Pipeline

TIP

To create your Production Workflow, you will select Task Types from the Global Library.

If you realize you missed some Task Types, you can create them later.

See the Studio Workflow section.

Then, 7 and 8 are the option parts. If you already have a spreadsheet with your asset/map.

See the import CSV section for more details.

Import asset

Import map

Validate everything with the All done button.

# Introduction to the Kitsu Global Page

Welcome to Kitsu's global asset page.

Let's take a look around.

Presentation of the global page

On the top part (1), you have the global navigation, which is always visible throughout all the production pages.

From left to right:

By clicking on the top left button, KitsuMain menu button (or your Studio logo), you will open the Main Menu.

On the Main Menu, you will find direct access to your assigned tasks, productions, global and team schedules, the workflow customization page, and the Kitsu settings.

Main Menu Details

WORKSPACE

  • My Tasks: your assigned tasks
  • My Checks: All the tasks with status Is Feedback Request depending on your department(s)
  • My Productions: Get back to the selection on the production page.

STUDIO

  • Productions
  • People
  • Timesheets
  • Main Schedule
  • Team Schedule
  • All tasks
  • News Feed
  • Entity Search

ADMIN

  • Departments
  • Task Types
  • Asset Types
  • Custom Actions
  • Automation
  • 3D Backgrounds
  • Bots
  • Settings
  • Logs

Permission Visibility

The WORKSPACE section is enabled for all permissions except My Checks, which artists do not see.

Artist (and above) can also see their own Timesheets, and have access to the Entity Search

You will see the navigation dropdown menu on the right of the main menu icon.

Presentation of the global page

You can choose between production. The name of the actual production and actual page are always displayed.

You can use the dropdown menu to navigate from production to production (if you have several).

Once you have selected a production, the next dropdown menu will help you navigate through the different pages of this production.

Navigation details

The first section is about the tracking of your tasks

  • Assets
  • maps
  • level
  • Edits (If you have created specific tasks)

The second section is more about the side of the production

  • Concepts
  • Breakdown
  • Playlists
  • News feed

The third section is about statistics

  • level Stats
  • Asset Type Stats

The fourth section is related to Team Management

  • Schedule
  • Quotas
  • Team

The fifth section is about the settings of your production

  • Settings

TIP

You start with the asset page, but you can change your production homepage to other entities (see setting page)

WARNING

If you realize you need an extra level of navigation as chapters, You need to change your production Type to a TV Show.

If, on the contrary, you realize you don't need the assets or the maps, you need to switch your production type to Only Assets or Only Maps.

# Global Search, News, Notification and Documentation

You have the global search on the right of the navigation dropdown menu. It's a quick access search that will display the four first results. If you need more results and filtering options, see the Entity Search page.

The next icon News is a direct link to our news and feedback page.

You can see all the new features with an animated gif and also add suggestions about the next feature you want to see in Kitsu.

Next, the bell icon Notification displays your notifications (assignments, comments, tags). The number of unread notifications will be shown on the bell icon. There are various filters to help you stay on top of updates and revisit important ones when needed. You can easily mark notifications as read or unread or quickly filter by watching/non-watching to focus on what matters most and declutter your feed.

The last icon before your avatar is the documentation button. documentation button, that you are reading right now!

# Personal Settings

You can click on your avatar to open your menu (setting, documentation, etc.).

Profile enlarged.

# The Tasks Spreadsheet

# Entity spreadsheet

The second part of the screen is common to all the entities (asset, map, level, Edit). This is the global tasks spreadsheet.

Here, you see the status, assignation, priority, etc, for each task.

TIP

The first line and column header of the spreadsheet always appear at the top of the page, even if you scroll down.

You can also Stick other columns to keep them visible at all times.

# Filters

The first element on the left is the filter box. For simple filtering, you can type anything you want, such as level, asset type, etc.

If you need more advanced filtering, please use the filter builder button.

Filter Builder

You can then save all the filters and use them as your pages.

# Simplify the display

On the right part of the screen, there are some buttons (from left to right) to hide or display the assignation, hide or display the extra column, enlarge or reduce the thumbnail, display and Hide option

# Import / Export

batch import thumbnail batch import thumbnail, and finally import Import button or export export button data.

# Metadata column

Below, you have the name of the column. the (+) next to Name Add metadata column is here to create a new metadata column. Then, you have the name of the task type column.

# Customize the view

On the far right of the screen, next to the scroll bar, is the option to hide and display a text column

Display/hide text column.

# Sum-up of your view

The last part (4), at the bottom of the screen, is the sum-up of your displayed page. It means the sum-up will update if you filter the page.

You can see the number of elements (assets or maps), the total number of estimated days, and the total number of days already spent.

# Create an Asset

# Create your first asset

So, now that we have created our production and have a general grasp of the Kitsu interface, it's time to create our very first asset.

On the asset page, click on Add assets.

Asset page first time

WARNING

When you create an asset, your task workflow will be applied, and all the tasks will be created simultaneously as the asset.

A pop-up window opens:

It asks you to choose the Asset Type (1). If you didn't add a new asset type, Kitsu will provide you with examples such as Characters, Environment, FX, Props, etc. Let's start with a character.

TIP

You can also customize the asset type list and the tasks pipeline. See the guide ( Customization of the workflow) for more details

We give it a Name (2) and enter a description that helps the Artist know what to do and quickly identify the asset.

Click on Confirm and stay if you have multiple assets to create.

Create an asset

You can change the asset type and keep adding assets.

TIP

The newly created asset appears in the background whenever you click on Confirm and stay.

After adding your last asset, click on Confirm. It will create the asset and close the window.

TIP

If you click on **Confirm and stay, ** realize you don't have more assets to add, and click on **Close, ** the window will be canceled.

Global asset page

You will also see the tasks that are selected for your assets workflow are created at the same time.

If you need to add more Assets, click the + Create assets button.

Create Assets from a CSV Spreadsheet File

You may already have your asset list ready in a spreadsheet file. With Kitsu, you have two ways to import them; the first is to import a .csv file and copy-paste your data directly into Kitsu.

First, save your spreadsheet as a .csv file.

Then, go back to the asset page on Kitsu and click on the Import icon. Import Icon

A pop-up window Import data from a CSV opens. Click on Browse to pick your .csv file.

Import csv file

To see the result, click on the Preview button.   You can check and adjust the name of the columns by previewing your data.   NB: the chapter column is only mandatory for a TV Show production.   Import data copy paste data

Once everything is good, click the Confirm button to import your data into Kitsu.

Now, you have imported all your assets into Kitsu and created the task according to your Settings.

Import data copy paste data

Create Assets by Copying / Pasting a Spreadsheet File

Open your spreadsheet, select your data, and copy them.

Import copy data

Then, go back to the asset page on Kitsu and click on the Import icon Import Icon.

A pop-up window Import data from a CSV opens; click on the Paste a CSV data tab.

Import data copy paste tab   You can paste your previously selected data and see the result with the Preview button.   Import data copy paste data   You can check and adjust the name of the columns by previewing your data.   NB: the chapter column is only mandatory for a TV Show production.   Import data copy paste data

Once everything is good, click the Confirm button to import your data into Kitsu.

Now, you have imported all your assets into Kitsu and created the task according to your Settings.

Import data copy paste data

# See the Details of an Asset

To see an asset's detail, click on its name.

Asset detail

A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right.

Asset detail page

You can click on the status of each task to open the comment panel and see the history of the comments and the different versions.

Asset detail page

You can also access the Casting,

Asset detail casting

concept linked to this asset,

Asset detail casting

The Schedule is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here.

Asset detail casting

the Preview Files uploaded at various task types,

Asset detail casting

And the Timelog if people have filled out their timesheet on the tasks of this asset.

Asset detail casting

# Add more tasks after creating the assets

If you realize after creating the assets that the task is missing, you can still add them.

First, be sure that the missing task type is added to the settings page under the task type tab.

Then go back to the asset page and click on + Add tasks

### Update your assets You can update your assets at any point, change their name and asset type, modify their description, and add any custom information you added to the global page.

You can edit assets by going to the asset page, hovering over the asset you want to modify, and then clicking on the edit button Edit button (1) on the right side of the line.

Edit an asset

To extend the description on the main asset page, click on the first words (2), and a pop-up with the full description will open.

Update Assets with the CSV Import

You can use the CSV import to update your data quickly.

You can update the type of an asset, the Assignation, the Status of tasks, and add a Comment.

You need to switch on the option Update existing data. Then the lines that will be updated will be highlighted in blue.

Import data copy paste data

Update Assets by Copying / Pasting a Spreadsheet. File

Open your spreadsheet, select your data, and copy them.

Import copy data

Then, go back to the asset page on Kitsu and click on the Import icon Import Icon.

A pop-up window Import data from a CSV opens; click on the Paste a CSV data tab.

Import data copy paste tab   You can paste your previously selected data and see the result with the Preview button.   Import data copy paste data   You can check and adjust the name of the columns by previewing your data.

NB: the chapter column is only mandatory for a TV Show production.   You need to switch on the option Update existing data. Then, the lines that will be updated will be highlighted in blue.

Import data copy paste data

Now, you have imported all your assets into Kitsu and created the task according to your Settings.

Import data copy paste data

# Create a Concept

# Upload a Concept

To create a Concept, go to the Concept page with the navigation menu.

Concept Menu

To upload a concept, click the Add a new reference to concepts button.

You can upload one or several concepts at the same time.

Concept empty page

Once you upload your previews, the concept page will look like this.

Concept filled page

You can interact with the concept in two ways: click on the picture to see an enlarged view. The second is to click on the status part to open the Comment Panel on the right.

On the comment panel, you have two options: link a concept to an existing asset or delete it. You can also comment and change the status of the asset.

The idea is to have one version per Concept. If it's not approved, you need to upload a new concept, not to have multiple versions of the same concept.

One concept is one task.

Concept options

Once concepts are uploaded, you can link them to the assets.

You can see the links on the status part of the assets.

Click on the status part of the concept; it will open the comment panel on the right.

Concept Comment Panel

On the comment panel, you have two options at the top: Link a concept to an asset and delete the concept.

To link an asset, click on the Link Link button button.

Kitsu will display all the Assets available to link with the concept uploaded.

Kitsu will list the linked assets at the top of the comment panel. For now, there are No Links.

Concept link

To link an asset, you have to click on it. The name of the linked assets will appear at the top of the screen but also under the preview of the concept.

Concept asset linked

Once a concept is linked to an asset, it can be seen on the asset's detail page.

Return to the asset page, and click on the asset name you want to see the concept.

Detail asset page

Per default, the casting detail is displayed on the second part of the screen. Use the dropdown menu to choose the concept.

asset detail concept

Once in the concept section, you will see all the concepts created for this asset. You can filter them per status.

asset detail concept list

# Create a map

# Create your first map

It's time to create maps for your production.

::: Warning maps are linked to levels in Kitsu. This means you need to first create a level and then populate this level with maps. :::

You need to go to the maps page: you can use the dropdown menu and click on the mapS.

Drop down menu map

Click on the Add maps button to start with the map creation.

First add maps

WARNING

When you create a map, the task workflow you have designed will be applied, and all the tasks will be created at the same time as the map.

A new pop-up opens for the creation of the maps. You can now create the levels and the maps.

Enter the first level, for instance, sq01, then add.

Now, you can see your level has been created. You need to select the maps you want to add to this level and create them.

For example, type sh0010 on the maps column, then again add. You can also define Padding for your maps.

TIP

If you want to name your maps ten on ten as SH0010, SH0020, SH0030, etc, set the map Padding as 10

Manage maps

You can now see that new maps are listed and linked by their level. You have created the first map of the first level.

Now, let's add more maps than just one! As you can see, the box already contains your name code but incremented, so you have to continue to click on add to create more maps.

Add maps

To add more levels, go to the left part, type the name of your new level, and then click on add. Your second level is selected, and you can now add maps.

TIP

If a map is misplaced on a level, you have to edit the map Edit button, and change the level. edit map Change level

Change level

# Create maps from an EDL File

You may already have your maps list ready in an EDL file. With Kitsu, you can directly import your EDL file to create the level, map, and several frames, Frame in and frame out.

On the Global map Page, you will see an Import EDL button.

Import EDL Button

You can select the naming convention of the video file used during the editing on the pop-up.

Import EDL Menu

It means the video clip on the editing is named as project_level_map.extension.

Here is an example of an EDL for the LGC production.

EDL Example

The video files are named  LGC_100-000.mov, which means LGC is the production name, 100 is the level name, and 000 is the map name.

Once you are set with the naming convention, you can import the EDL file.

Then click on Upload EDL

Then, Kitsu will create the maps.

EDL map creation :::

Create maps from a CSV Spreadsheet File

You may already have your maps list ready in a spreadsheet file. With Kitsu, you have two ways to import them; the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu.

First, save your spreadsheet as a .csv file.

Then, go back to the map page on Kitsu and click on the Import icon. Import Icon

A pop-up window Import data from a CSV opens. Click on Browse to pick your .csv file.

Import csv file

To see the result, click on the Preview button.   You can check and adjust the name of the columns by previewing your data.   NB: the chapter column is only mandatory for a TV Show production.   Import data copy paste data

Once everything is good, click the Confirm button to import your data into Kitsu.

Now, all your maps are imported into Kitsu, and the task is created according to your Settings.

Import data copy paste data

Create maps by Copying / Pasting a Spreadsheet File

Open your spreadsheet, select your data, and copy them.

Import copy data

Then, go back to the map page on Kitsu and click on the Import icon Import Icon.

A pop-up window Import data from a CSV opens; click on the Paste a CSV data tab.

Import data copy paste tab   You can paste your previously selected data and see the result with the Preview button.   Import data copy paste data   You can check and adjust the name of the columns by previewing your data.   NB: the chapter column is only mandatory for a TV Show production.   Import data copy paste data

Once everything is good, click the Confirm button to import your data into Kitsu.

Now, all your maps are imported into Kitsu, and the task is created according to your Settings.

Import data copy paste data

# See the Details of a map

If you want to see the details of a map, click on its name.

map detail

A new page opens with the list of the tasks, the assignation, and the status newsfeed on the right. You can navigate through each by clicking on the name of the tabs.

map detail page

You can click on the status of each task to open the comment panel and see the history of the comments and the different versions.

map detail page

You can also access the Casting,

Asset detail casting

The Schedule is available if you have previously filled out the task type page data. If the data have already been filled out, you will be able to modify them directly here.

Asset detail casting

the Preview Files uploaded at various task types,

Asset detail casting

And the Timelog if people have filled out their timesheet on the tasks of this asset.

Asset detail casting

# Add more tasks after creating the maps

If you realize after creating the maps that tasks are missing, you can still add them.

First, be sure that the missing task type is added to the settings page under the task type tab.

Then go back to the map page and click on + Add tasks.

# Update your maps

You can update your maps at any point, change their name and level, modify their description, and add any custom information you added to the global page.

You can edit maps by going to the map page, hovering over the map you want to modify, and then clicking on the edit button Edit button (1) on the right side of the line.

Edit an asset

To extend the description on the main map page, click on the first words (2), and a pop-up with the full description will open.

Update maps Information with CSV Import

You can use the CSV Import to update your data as the NB Frames, Frame IN, Frame Out, or any custom Metadata column.

You can update the Assignation, and the Status of tasks and add a Comment.

Open your spreadsheet, select your data, and copy them.

Import copy data

Then, go back to the map page on Kitsu and click on the Import icon Import Icon.

A pop-up window Import data from a CSV opens; click on the Paste a CSV data tab.

Import data copy paste tab   You can paste your previously selected data and see the result with the Preview button.   Import data copy paste data   You need to switch on the Option: Update existing data. The updated maps will be in blue.

NB: the chapter column is only mandatory for a TV Show production.   Import data copy paste data

Once everything is good, click the Confirm button to import your data into Kitsu.

Now, all your maps are imported into Kitsu, and the task is created according to your Settings.

Import data copy paste data

# Add the number of Frames and Frame ranges to the maps

At this stage of the production, the animatic should be done. This means you have the length (number of frames, Frame range In, and Frame range Out) for each map. You can add this information to the spreadsheet. This way, you are sure that all the frames are calculated and none are missing or over-computed.

WARNING

If you have created your maps and level by hand, the Frame column will be hidden. You must edit at least one map and fill in the number of frames to display the Frame column. The column will be displayed if you have created your maps and imported the number of frames with a CSV/spreadsheet.

You need to edit the maps to fill in the frame range information. Click on the edit button Edit button on the right side of the map line.

edit map Change level

On the new window, you can enter the maps In and Out. Then, save by clicking the Confirm button.

map edit page

Now, the frame range appears on the map page's general spreadsheet.

map edit page

Now that you have unlocked the Frames, In, and Out columns, you can fill them directly from the global map page.

Click on the case you want to fill in and add the data.

TIP

If you enter the Frame In and Frame Out, Kitsu automatically calculates the Number of Frame.

map edit page

You can also use the CSV Import to update your frame range quickly.  Update maps information with CSV Import

You can also access the map values history.

map framerange detail

map Values History

# Create Custom Metadata Columns

To add more information on the general spreadsheet pages, you must create a custom metadata column.

You may have extra information to add to your pages, such as the level of difficulties, Weather, Tag, etc. You can store all text (or number) information in the custom metadata column.

Click on the + near the Name column.

Metadata Column

With the Type option, you can choose how you want to store your information:

  • a free Text,
  • a Number,
  • a Checkbox,
  • a List of value,
  • a List of tags,
  • a Checklist.

Metadata Column detail

WARNING

The Text, Number, and Checkbox allow you to add different information for each entity. You don't have to plan it first.

The List of value, List of tags, and Checklist give you the same choice for each entity. Moreover, it has to be filled now.

Metadata Column list

Type the list elements below Available values, and confirm them by clicking on Add value.

You can also link the metadata column to one or several departments.

TIP

Link a metadata column to a department. The artists/supervisors will see it on their to-do page and in the department-filtered view.

You can link the metadata column to one or more departments. Click on the department from the list and then click on add to be effective.

Here, the VFX column is linked to two departments.

Department metadata column filtered view

Edit meta column

On the asset's global page or the map, click on the arrow to the right of your metadata column and click on Edit.

Metadata column Edit

You can fill in this information directly on the global spreadsheets page. The cases are editable.

Metadata Column detail

TIP

You can batch-modify the metadata column by selecting several entities on the left and then modifying your metadata column.

Edit by hand

You can also modify the information with the edit button Edit button.

You now see a new line on the edit pop-up. You can select the information from the list, alternatively, enter the free text or number, check a box, or use the checklist, depending on your previous choice.

Remember to press the Confirm button when you are done.

Metadata Column detail

Go to the general spreadsheet page if you need to edit or delete the metadata column. Nearby the name of your metadata column, click on the arrow Metadata Column detail.

TIP

You can sort your global page with this new column. Click the arrow on the right of the column name to open his menu. Then click on Sort By.

You can also Stick the metadata column to the left.

# Create a level

In Kitsu, you can also track tasks at the level Level. It's especially useful when you have macro tasks to track, like Story and color Board, Color Grading, etc.

Use the navigation menu to go to the levels page.

Navigation levels

WARNING

This new page behaves like the asset and map global page.

To use this page, You first need to create dedicated task types on your Global Library  with the level attribute.

See Pipeline customization Section to create a new Task Type.

Pipeline customization

Once you have created your Task Types  on your Global Library, add them to your Production Library (setting page).

Once your task types are ready on the settings page, you need to create a level (the same as the assets or maps).

This new page behaves like the asset and map global page. You can add your edits with the + New level button.

You can assign tasks, do the review, change status, etc.

You can add a metadata column, fill in the description, etc.

TIP

You can create a level directly from here (+New level button) or create a level linked to your maps from the global map page.

On this page, you can Rename and Delete the level entity, as well as the asset and map entity.

If you click on the name of a level, you will see the details page for this level.

level detailed page

On the detailed page, you can access the casting of the level. You can see all the assets used at the entire level.

You can also access the schedule, Preview Files, Activity, and Timelog of the level tasks.

# Create an Edit

You can track tasks at the Edit Level in Kitsu.

It's especially useful when You have several edits to track through several validation steps. For example, you can track your whole movie, several trailers, and the First Edit, Fine Edit, Mix, etc.

WARNING

Per default, the Edit page will not be displayed until you have task types for it on your production library (setting page)

To use this page, you need to first create a dedicated task type on your Global Library  with the Edit attribute.

See Pipeline customization Section to create a new Task Type.

Pipeline customization

Once you have created your Task Types  on your Global Library, add them to your Production Library, you will see the Edit displayed on the navigation drop-down menu.

Navigation Edit

This new page behaves like the asset and map global page. You can add your edits with the + New edit button.

You can assign tasks, do the review, change status, etc.

You can add a metadata column, fill in the description, etc.

TIP

Depending on your deliveries, you can also change the resolution per Edit.

WARNING

The detail page is different from the other entities.

As Edit focuses on a specific long video, the detail page looks more like the comment detail page.

You can Rename and Delete the Edit entity on this page, as you can for the asset and map entities.

# Create a Breakdown List

Filling out the breakdown helps you with the assembly of the maps. With the breakdown, you have all the details of the assets you need to add to create your map, and we are sure to omit nothing.

On the dropdown menu, choose BREAKDOWN.

drop down Menu breakdown

On the left of the breakdown page is the chapter/level/map menu (1); you can choose between those you created. They are the right part of the screen; all the assets created are available for this production (main pack and chapters) (3). Moreover, in the middle section, it is your selection for the map (2).

Breakdown page

So now you have to select the map you want to cast.

You can display the assets as text if you don't have thumbnails yet or enlarge the thumbnails size.

Breakdown page text display

You may also realize an asset needs to be added to the list during your breakdown.

You can create a new asset directly from the breakdown page. Click the + on the right of the All available assets.

Breakdown page create asset

You can also select multiple maps at once. Click on the first map, hold the shift key, and click on the last map of your selection.

Breakdown page global bulk select

Then click on the assets you want to assign: characters, backgrounds, ... from the right part (3). If you have selected multiple maps, your selection is applied to the numerous maps.

Copy a map filled with assets and paste this asset selection into another map.

You can see a +1 or +10 when you pass over the asset. It's the number of times you add this asset, and you can click on it as many times as you need.

Breakdown add asset

You can also link all your assets to chapters on a TV show without specifying a level or map.

Breakdown chapter asset

This way, you can link all your assets to one or several chapters before the storyboard/animatic stage.

You can now see the asset in the middle of the screen (2). Next to the asset's name is the number of times it has been added. In this example, we have added the character asset Llama two times.

If you add an asset twice by mistake, you must go to the screen's middle part to select assets for this map (2). From there, click on -1. When you finish this map, go on with the other maps. Your selection is automatically saved.

Breakdown remove asset

If a new asset is created during the storyboard, return to the asset page (using the dropdown menu) and create the needed assets. The tasks previously created are applied immediately to these new assets. However, you have to do the assignment, and then you can continue with the breakdown.

Now, your Breakdown page should look like this.

breakdown add asset bulk

You can also make a breakdown list for your assets if you need to assemble them and keep track of the separate parts.

On the top left corner of the screen, choose asset in the dropdown menu below FOR.

Breakdown asset menu

You can now access a second dropdown menu to choose your asset type: Character, Environment, Props, FX, ...

Breakdown asset type

You can complete the asset breakdown page the same way you would the maps. First, select one or more assets on the left part and then add the right part's elements.

Create a Breakdown List from a CSV File

You may already have your breakdown list ready in a spreadsheet file. With Kitsu, you have two ways to import it: the first is to import a .csv file directly, and the second is to copy-paste your data directly into Kitsu.

First, save your spreadsheet as a .csv file following Kitsu's recommendation.

Click on the import button Import button

A pop-up window Import data from a CSV opens. Click on Browse to pick your .csv file.

Breakdown import csv file

To see the result, click on the Preview button.

You can check and adjust the name of the columns by previewing your data.

NB: the chapter column is only mandatory for a TV Show production.

Breakdown import Preview

Once everything is good, click the Confirm button to import your data into Kitsu.

Now, you have your breakdown imported into Kitsu.

Breakdown import Preview

Create a Breakdown List by Copying / Pasting a Spreadsheet File

Open your spreadsheet, select your data, and copy them.

Import copy data

Then, go back to the breakdown page on Kitsu and click on the Import icon Import Icon.

A pop-up window Import data from a CSV opens; click on the Paste a CSV data tab.

Import data copy paste tab   You can paste your previously selected data and see the result with the Preview button.   Import data copy paste data   You can check and adjust the name of the columns by previewing your data.   NB: the chapter column is only mandatory for a TV Show production.   Import data copy paste data

Once everything is good, click the Confirm button to import your data into Kitsu.

Now, all your assets have been imported into Kitsu.

Import data copy paste data

# Casting from the Asset Library

It is also possible to cast assets from the global Asset Library into your production. This allows you to cast an already existing asset, without the need to re-create it for each production.

Asset Library Display

To see assets outside of your production from the asset library, click the Display Library Button (1)

Assets from the global asset library will appear, and will be highlighted with a yellow boarder (2). They can then be cast in your breakdown exactly the same as other assets.

Asset Library View

Back on your productions asset page, you can choose to display global assets that have been cast in your production by toggling the Display Library button (1). These assets will be highlighted in yellow, indicating that they originate from the global asset library, and not your current production. (2).

# Introduction to Asset State: Ready For

Most of the time, you don't need to wait for an asset's tasks to be approved to use it on a map task.

For example, when an asset is approved at the Concept stage, it can be used for the Storyboard stage. Then, when it's approved at the Modeling stage, you can use it for the Layout stage and so on.

That's exactly what the asset state Ready For is doing: let you know the state of the tasks of an asset and compare its usability for the map tasks.

Now that we have filled out our breakdown, we know exactly which asset is used on every map.

First, we need to define an asset's state relative to its task status. You can modify the Ready for by clicking on a cell. You will see a dropdown menu with the map task.

Asset Status

TIP

You can use the automations to do the heavy lifting.

You can set automation with the ready for trigger.

Now that we have changed some asset states to Ready for, we can see the result on the map page.

You can notice that some white boxes are now Green: all the assets in this map are ready for this specific task.

Asset Status

If you see the white box, Kitsu will display how many assets are ready for this task.

Asset Status

::: tip If you don't see any boxes, no assets are cast for this map. :::   Then, you can click on the map's name to go to its detail page. Then, you will see all the assets cast in this map and their status.

Asset Status

It's the fastest way to know if you can start a map for a specific task.